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@@ -40,30 +40,30 @@ enum class AALinearGradientDirection {
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}
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}
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object AAGradientColor {
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object AAGradientColor {
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- var OceanBlue = oceanBlueColor()
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- var Sanguine = sanguineColor()
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- var LusciousLime = lusciousLimeColor()
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- var PurpleLake = purpleLakeColor()
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- var FreshPapaya = freshPapayaColor()
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- var Ultramarine = ultramarineColor()
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- var PinkSugar = pinkSugarColor()
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- var LemonDrizzle = lemonDrizzleColor()
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- var VictoriaPurple = victoriaPurpleColor()
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- var SpringGreens = springGreensColor()
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- var MysticMauve = mysticMauveColor()
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- var ReflexSilver = reflexSilverColor()
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- var NeonGlow = neonGlowColor()
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- var BerrySmoothie = berrySmoothieColor()
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- var NewLeaf = newLeafColor()
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- var CottonCandy = cottonCandyColor()
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- var PixieDust = pixieDustColor()
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- var FizzyPeach = fizzyPeachColor()
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- var SweetDream = sweetDreamColor()
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- var Firebrick = firebrickColor()
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- var WroughtIron = wroughtIronColor()
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- var DeepSea = deepSeaColor()
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- var CoastalBreeze = coastalBreezeColor()
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- var EveningDelight = eveningDelightColor()
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+ val OceanBlue = oceanBlueColor()
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+ val Sanguine = sanguineColor()
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+ val LusciousLime = lusciousLimeColor()
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+ val PurpleLake = purpleLakeColor()
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+ val FreshPapaya = freshPapayaColor()
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+ val Ultramarine = ultramarineColor()
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+ val PinkSugar = pinkSugarColor()
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+ val LemonDrizzle = lemonDrizzleColor()
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+ val VictoriaPurple = victoriaPurpleColor()
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+ val SpringGreens = springGreensColor()
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+ val MysticMauve = mysticMauveColor()
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+ val ReflexSilver = reflexSilverColor()
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+ val NeonGlow = neonGlowColor()
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+ val BerrySmoothie = berrySmoothieColor()
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+ val NewLeaf = newLeafColor()
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+ val CottonCandy = cottonCandyColor()
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+ val PixieDust = pixieDustColor()
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+ val FizzyPeach = fizzyPeachColor()
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+ val SweetDream = sweetDreamColor()
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+ val Firebrick = firebrickColor()
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+ val WroughtIron = wroughtIronColor()
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+ val DeepSea = deepSeaColor()
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+ val CoastalBreeze = coastalBreezeColor()
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+ val EveningDelight = eveningDelightColor()
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private fun oceanBlueColor(): Map<String, Any> {
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private fun oceanBlueColor(): Map<String, Any> {
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return oceanBlueColor(AALinearGradientDirection.ToTop)
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return oceanBlueColor(AALinearGradientDirection.ToTop)
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