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- package mux
- import (
- "errors"
- "io"
- "math"
- "net"
- "os"
- "sync/atomic"
- "time"
- "ehang.io/nps/lib/common"
- "github.com/astaxie/beego/logs"
- )
- type Mux struct {
- latency uint64 // we store latency in bits, but it's float64
- net.Listener
- conn net.Conn
- connMap *connMap
- newConnCh chan *conn
- id int32
- closeChan chan struct{}
- IsClose bool
- pingOk uint32
- counter *latencyCounter
- bw *bandwidth
- pingCh chan []byte
- pingCheckTime uint32
- connType string
- writeQueue PriorityQueue
- newConnQueue ConnQueue
- }
- func NewMux(c net.Conn, connType string) *Mux {
- //c.(*net.TCPConn).SetReadBuffer(0)
- //c.(*net.TCPConn).SetWriteBuffer(0)
- _ = c.SetDeadline(time.Time{})
- fd, err := getConnFd(c)
- if err != nil {
- logs.Warn(err)
- }
- m := &Mux{
- conn: c,
- connMap: NewConnMap(),
- id: 0,
- closeChan: make(chan struct{}, 1),
- newConnCh: make(chan *conn),
- bw: NewBandwidth(fd),
- IsClose: false,
- connType: connType,
- pingCh: make(chan []byte),
- counter: newLatencyCounter(),
- }
- m.writeQueue.New()
- m.newConnQueue.New()
- //read session by flag
- m.readSession()
- //ping
- m.ping()
- m.pingReturn()
- m.writeSession()
- return m
- }
- func (s *Mux) NewConn() (*conn, error) {
- if s.IsClose {
- return nil, errors.New("the mux has closed")
- }
- conn := NewConn(s.getId(), s, "nps ")
- //it must be set before send
- s.connMap.Set(conn.connId, conn)
- s.sendInfo(common.MUX_NEW_CONN, conn.connId, nil)
- //set a timer timeout 30 second
- timer := time.NewTimer(time.Minute * 2)
- defer timer.Stop()
- select {
- case <-conn.connStatusOkCh:
- return conn, nil
- case <-conn.connStatusFailCh:
- case <-timer.C:
- }
- return nil, errors.New("create connection fail,the server refused the connection")
- }
- func (s *Mux) Accept() (net.Conn, error) {
- if s.IsClose {
- return nil, errors.New("accpet error,the mux has closed")
- }
- conn := <-s.newConnCh
- if conn == nil {
- return nil, errors.New("accpet error,the conn has closed")
- }
- return conn, nil
- }
- func (s *Mux) Addr() net.Addr {
- return s.conn.LocalAddr()
- }
- func (s *Mux) sendInfo(flag uint8, id int32, data ...interface{}) {
- if s.IsClose {
- return
- }
- var err error
- pack := common.MuxPack.Get()
- err = pack.NewPac(flag, id, data...)
- if err != nil {
- common.MuxPack.Put(pack)
- logs.Error("mux: new pack err", err)
- s.Close()
- return
- }
- s.writeQueue.Push(pack)
- return
- }
- func (s *Mux) writeSession() {
- go s.packBuf()
- //go s.writeBuf()
- }
- func (s *Mux) packBuf() {
- //buffer := common.BuffPool.Get()
- for {
- if s.IsClose {
- break
- }
- //buffer.Reset()
- pack := s.writeQueue.Pop()
- if s.IsClose {
- break
- }
- //buffer := common.BuffPool.Get()
- err := pack.Pack(s.conn)
- common.MuxPack.Put(pack)
- if err != nil {
- logs.Error("mux: pack err", err)
- //common.BuffPool.Put(buffer)
- s.Close()
- break
- }
- //logs.Warn(buffer.String())
- //s.bufQueue.Push(buffer)
- //l := buffer.Len()
- //n, err := buffer.WriteTo(s.conn)
- //common.BuffPool.Put(buffer)
- //if err != nil || int(n) != l {
- // logs.Error("mux: close from write session fail ", err, n, l)
- // s.Close()
- // break
- //}
- }
- }
- //func (s *Mux) writeBuf() {
- // for {
- // if s.IsClose {
- // break
- // }
- // buffer, err := s.bufQueue.Pop()
- // if err != nil {
- // break
- // }
- // l := buffer.Len()
- // n, err := buffer.WriteTo(s.conn)
- // common.BuffPool.Put(buffer)
- // if err != nil || int(n) != l {
- // logs.Warn("close from write session fail ", err, n, l)
- // s.Close()
- // break
- // }
- // }
- //}
- func (s *Mux) ping() {
- go func() {
- now, _ := time.Now().UTC().MarshalText()
- s.sendInfo(common.MUX_PING_FLAG, common.MUX_PING, now)
- // send the ping flag and get the latency first
- ticker := time.NewTicker(time.Second * 5)
- defer ticker.Stop()
- for {
- if s.IsClose {
- break
- }
- select {
- case <-ticker.C:
- }
- if atomic.LoadUint32(&s.pingCheckTime) >= 60 {
- logs.Error("mux: ping time out")
- s.Close()
- // more than 5 minutes not receive the ping return package,
- // mux conn is damaged, maybe a packet drop, close it
- break
- }
- now, _ := time.Now().UTC().MarshalText()
- s.sendInfo(common.MUX_PING_FLAG, common.MUX_PING, now)
- atomic.AddUint32(&s.pingCheckTime, 1)
- if atomic.LoadUint32(&s.pingOk) > 10 && s.connType == "kcp" {
- logs.Error("mux: kcp ping err")
- s.Close()
- break
- }
- atomic.AddUint32(&s.pingOk, 1)
- }
- return
- }()
- }
- func (s *Mux) pingReturn() {
- go func() {
- var now time.Time
- var data []byte
- for {
- if s.IsClose {
- break
- }
- select {
- case data = <-s.pingCh:
- atomic.StoreUint32(&s.pingCheckTime, 0)
- case <-s.closeChan:
- return
- }
- _ = now.UnmarshalText(data)
- latency := time.Now().UTC().Sub(now).Seconds() / 2
- if latency > 0 {
- atomic.StoreUint64(&s.latency, math.Float64bits(s.counter.Latency(latency)))
- // convert float64 to bits, store it atomic
- }
- //logs.Warn("latency", math.Float64frombits(atomic.LoadUint64(&s.latency)))
- if cap(data) > 0 {
- common.WindowBuff.Put(data)
- }
- }
- }()
- }
- func (s *Mux) readSession() {
- go func() {
- var connection *conn
- for {
- if s.IsClose {
- break
- }
- connection = s.newConnQueue.Pop()
- if s.IsClose {
- break // make sure that is closed
- }
- s.connMap.Set(connection.connId, connection) //it has been set before send ok
- s.newConnCh <- connection
- s.sendInfo(common.MUX_NEW_CONN_OK, connection.connId, nil)
- }
- }()
- go func() {
- pack := common.MuxPack.Get()
- var l uint16
- var err error
- for {
- if s.IsClose {
- break
- }
- pack = common.MuxPack.Get()
- s.bw.StartRead()
- if l, err = pack.UnPack(s.conn); err != nil {
- logs.Error("mux: read session unpack from connection err", err)
- s.Close()
- break
- }
- s.bw.SetCopySize(l)
- atomic.StoreUint32(&s.pingOk, 0)
- switch pack.Flag {
- case common.MUX_NEW_CONN: //new connection
- connection := NewConn(pack.Id, s)
- s.newConnQueue.Push(connection)
- continue
- case common.MUX_PING_FLAG: //ping
- s.sendInfo(common.MUX_PING_RETURN, common.MUX_PING, pack.Content)
- common.WindowBuff.Put(pack.Content)
- continue
- case common.MUX_PING_RETURN:
- //go func(content []byte) {
- s.pingCh <- pack.Content
- //}(pack.Content)
- continue
- }
- if connection, ok := s.connMap.Get(pack.Id); ok && !connection.isClose {
- switch pack.Flag {
- case common.MUX_NEW_MSG, common.MUX_NEW_MSG_PART: //new msg from remote connection
- err = s.newMsg(connection, pack)
- if err != nil {
- logs.Error("mux: read session connection new msg err", err)
- connection.Close()
- }
- continue
- case common.MUX_NEW_CONN_OK: //connection ok
- connection.connStatusOkCh <- struct{}{}
- continue
- case common.MUX_NEW_CONN_Fail:
- connection.connStatusFailCh <- struct{}{}
- continue
- case common.MUX_MSG_SEND_OK:
- if connection.isClose {
- continue
- }
- connection.sendWindow.SetSize(pack.Window)
- continue
- case common.MUX_CONN_CLOSE: //close the connection
- connection.closeFlag = true
- //s.connMap.Delete(pack.Id)
- //go func(connection *conn) {
- connection.receiveWindow.Stop() // close signal to receive window
- //}(connection)
- continue
- }
- } else if pack.Flag == common.MUX_CONN_CLOSE {
- continue
- }
- common.MuxPack.Put(pack)
- }
- common.MuxPack.Put(pack)
- s.Close()
- }()
- }
- func (s *Mux) newMsg(connection *conn, pack *common.MuxPackager) (err error) {
- if connection.isClose {
- err = io.ErrClosedPipe
- return
- }
- //logs.Warn("read session receive new msg", pack.Length)
- //go func(connection *conn, pack *common.MuxPackager) { // do not block read session
- //insert into queue
- if pack.Flag == common.MUX_NEW_MSG_PART {
- err = connection.receiveWindow.Write(pack.Content, pack.Length, true, pack.Id)
- }
- if pack.Flag == common.MUX_NEW_MSG {
- err = connection.receiveWindow.Write(pack.Content, pack.Length, false, pack.Id)
- }
- //logs.Warn("read session write success", pack.Length)
- return
- }
- func (s *Mux) Close() (err error) {
- logs.Warn("close mux")
- if s.IsClose {
- return errors.New("the mux has closed")
- }
- s.IsClose = true
- s.connMap.Close()
- s.connMap = nil
- //s.bufQueue.Stop()
- s.closeChan <- struct{}{}
- close(s.newConnCh)
- err = s.conn.Close()
- s.release()
- return
- }
- func (s *Mux) release() {
- for {
- pack := s.writeQueue.TryPop()
- if pack == nil {
- break
- }
- if pack.BasePackager.Content != nil {
- common.WindowBuff.Put(pack.BasePackager.Content)
- }
- common.MuxPack.Put(pack)
- }
- for {
- connection := s.newConnQueue.TryPop()
- if connection == nil {
- break
- }
- connection = nil
- }
- s.writeQueue.Stop()
- s.newConnQueue.Stop()
- }
- //get new connId as unique flag
- func (s *Mux) getId() (id int32) {
- //Avoid going beyond the scope
- if (math.MaxInt32 - s.id) < 10000 {
- atomic.StoreInt32(&s.id, 0)
- }
- id = atomic.AddInt32(&s.id, 1)
- if _, ok := s.connMap.Get(id); ok {
- return s.getId()
- }
- return
- }
- type bandwidth struct {
- readBandwidth uint64 // store in bits, but it's float64
- readStart time.Time
- lastReadStart time.Time
- bufLength uint32
- fd *os.File
- calcThreshold uint32
- }
- func NewBandwidth(fd *os.File) *bandwidth {
- return &bandwidth{fd: fd}
- }
- func (Self *bandwidth) StartRead() {
- if Self.readStart.IsZero() {
- Self.readStart = time.Now()
- }
- if Self.bufLength >= Self.calcThreshold {
- Self.lastReadStart, Self.readStart = Self.readStart, time.Now()
- Self.calcBandWidth()
- }
- }
- func (Self *bandwidth) SetCopySize(n uint16) {
- Self.bufLength += uint32(n)
- }
- func (Self *bandwidth) calcBandWidth() {
- t := Self.readStart.Sub(Self.lastReadStart)
- bufferSize, err := sysGetSock(Self.fd)
- //logs.Warn(bufferSize)
- if err != nil {
- logs.Warn(err)
- Self.bufLength = 0
- return
- }
- if Self.bufLength >= uint32(bufferSize) {
- atomic.StoreUint64(&Self.readBandwidth, math.Float64bits(float64(Self.bufLength)/t.Seconds()))
- // calculate the whole socket buffer, the time meaning to fill the buffer
- //logs.Warn(Self.Get())
- } else {
- Self.calcThreshold = uint32(bufferSize)
- }
- // socket buffer size is bigger than bufLength, so we don't calculate it
- Self.bufLength = 0
- }
- func (Self *bandwidth) Get() (bw float64) {
- // The zero value, 0 for numeric types
- bw = math.Float64frombits(atomic.LoadUint64(&Self.readBandwidth))
- if bw <= 0 {
- bw = 0
- }
- //logs.Warn(bw)
- return
- }
- const counterBits = 4
- const counterMask = 1<<counterBits - 1
- func newLatencyCounter() *latencyCounter {
- return &latencyCounter{
- buf: make([]float64, 1<<counterBits, 1<<counterBits),
- headMin: 0,
- }
- }
- type latencyCounter struct {
- buf []float64 //buf is a fixed length ring buffer,
- // if buffer is full, new value will replace the oldest one.
- headMin uint8 //head indicate the head in ring buffer,
- // in meaning, slot in list will be replaced;
- // min indicate this slot value is minimal in list.
- }
- func (Self *latencyCounter) unpack(idxs uint8) (head, min uint8) {
- head = uint8((idxs >> counterBits) & counterMask)
- // we set head is 4 bits
- min = uint8(idxs & counterMask)
- return
- }
- func (Self *latencyCounter) pack(head, min uint8) uint8 {
- return uint8(head<<counterBits) |
- uint8(min&counterMask)
- }
- func (Self *latencyCounter) add(value float64) {
- head, min := Self.unpack(Self.headMin)
- Self.buf[head] = value
- if head == min {
- min = Self.minimal()
- //if head equals min, means the min slot already be replaced,
- // so we need to find another minimal value in the list,
- // and change the min indicator
- }
- if Self.buf[min] > value {
- min = head
- }
- head++
- Self.headMin = Self.pack(head, min)
- }
- func (Self *latencyCounter) minimal() (min uint8) {
- var val float64
- var i uint8
- for i = 0; i < counterMask; i++ {
- if Self.buf[i] > 0 {
- if val > Self.buf[i] {
- val = Self.buf[i]
- min = i
- }
- }
- }
- return
- }
- func (Self *latencyCounter) Latency(value float64) (latency float64) {
- Self.add(value)
- _, min := Self.unpack(Self.headMin)
- latency = Self.buf[min] * Self.countSuccess()
- return
- }
- const lossRatio = 1.6
- func (Self *latencyCounter) countSuccess() (successRate float64) {
- var success, loss, i uint8
- _, min := Self.unpack(Self.headMin)
- for i = 0; i < counterMask; i++ {
- if Self.buf[i] > lossRatio*Self.buf[min] && Self.buf[i] > 0 {
- loss++
- }
- if Self.buf[i] <= lossRatio*Self.buf[min] && Self.buf[i] > 0 {
- success++
- }
- }
- // counting all the data in the ring buf, except zero
- successRate = float64(success) / float64(loss+success)
- return
- }
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