# Material Dialogs (Pre version 2.0, deprecated)
[  ](https://repo1.maven.org/maven2/com/afollestad/material-dialogs/core)
[  ](https://repo1.maven.org/maven2/com/afollestad/material-dialogs/commons)
[](https://travis-ci.org/afollestad/material-dialogs)
[](https://www.codacy.com/app/drummeraidan_50/material-dialogs?utm_source=github.com&utm_medium=referral&utm_content=afollestad/material-dialogs&utm_campaign=Badge_Grade)
[](https://github.com/afollestad/material-dialogs/blob/master/LICENSE.txt)

# Table of Contents (Core)
1. [Sample Project](https://github.com/afollestad/material-dialogs#sample-project)
2. [Gradle Dependency](https://github.com/afollestad/material-dialogs#gradle-dependency)
1. [Repository](https://github.com/afollestad/material-dialogs#repository)
2. [Core](https://github.com/afollestad/material-dialogs#core)
3. [Commons](https://github.com/afollestad/material-dialogs#commons)
3. [What's New](https://github.com/afollestad/material-dialogs#whats-new)
4. [Basic Dialog](https://github.com/afollestad/material-dialogs#basic-dialog)
5. [Dismissing Dialogs](https://github.com/afollestad/material-dialogs#dismissing-dialogs)
6. [Displaying an Icon](https://github.com/afollestad/material-dialogs#displaying-an-icon)
7. [Stacked Action Buttons](https://github.com/afollestad/material-dialogs#stacked-action-buttons)
1. [Stacking Behavior](https://github.com/afollestad/material-dialogs#stacking-behavior)
8. [Neutral Action Button](https://github.com/afollestad/material-dialogs#neutral-action-button)
9. [Callbacks](https://github.com/afollestad/material-dialogs#callbacks)
10. [CheckBox Prompts](https://github.com/afollestad/material-dialogs#checkbox-prompts)
11. [List Dialogs](https://github.com/afollestad/material-dialogs#list-dialogs)
12. [Single Choice List Dialogs](https://github.com/afollestad/material-dialogs#single-choice-list-dialogs)
1. [Coloring Radio Buttons](https://github.com/afollestad/material-dialogs#coloring-radio-buttons)
13. [Multi Choice List Dialogs](https://github.com/afollestad/material-dialogs#multi-choice-list-dialogs)
1. [Coloring Check Boxes](https://github.com/afollestad/material-dialogs#coloring-check-boxes)
14. [Assigning IDs to List Item Views](https://github.com/afollestad/material-dialogs#assigning-ids-to-list-item-views)
15. [Custom List Dialogs](https://github.com/afollestad/material-dialogs#custom-list-dialogs)
16. [Custom Views](https://github.com/afollestad/material-dialogs#custom-views)
1. [Later Access](https://github.com/afollestad/material-dialogs#later-access)
17. [Typefaces](https://github.com/afollestad/material-dialogs#typefaces)
18. [Getting and Setting Action Buttons](https://github.com/afollestad/material-dialogs#getting-and-setting-action-buttons)
19. [Theming](https://github.com/afollestad/material-dialogs#theming)
1. [Basics](https://github.com/afollestad/material-dialogs#basics)
2. [Colors](https://github.com/afollestad/material-dialogs#colors)
3. [Selectors](https://github.com/afollestad/material-dialogs#selectors)
4. [Gravity](https://github.com/afollestad/material-dialogs#gravity)
5. [Material Palette](https://github.com/afollestad/material-dialogs#material-palette)
20. [Global Theming](https://github.com/afollestad/material-dialogs#global-theming)
21. [Show, Cancel, and Dismiss Callbacks](https://github.com/afollestad/material-dialogs#show-cancel-and-dismiss-callbacks)
22. [Input Dialogs](https://github.com/afollestad/material-dialogs#input-dialogs)
1. [Coloring the EditText](https://github.com/afollestad/material-dialogs#coloring-the-edittext)
2. [Limiting Input Length](https://github.com/afollestad/material-dialogs#limiting-input-length)
3. [Custom Invalidation](https://github.com/afollestad/material-dialogs#custom-invalidation)
23. [Progress Dialogs](https://github.com/afollestad/material-dialogs#progress-dialogs)
1. [Proguard](https://github.com/afollestad/material-dialogs#proguard)
2. [Indeterminate Progress Dialogs](https://github.com/afollestad/material-dialogs#indeterminate-progress-dialogs)
3. [Determinate (Seek Bar) Progress Dialogs](https://github.com/afollestad/material-dialogs#determinate-seek-bar-progress-dialogs)
4. [Make an Indeterminate Dialog Horizontal](https://github.com/afollestad/material-dialogs#make-an-indeterminate-dialog-horizontal)
5. [Coloring the Progress Bar](https://github.com/afollestad/material-dialogs#coloring-the-progress-bar)
6. [Custom Number and Progress Formats](https://github.com/afollestad/material-dialogs#custom-number-and-progress-formats)
24. [Tint Helper](https://github.com/afollestad/material-dialogs#tint-helper)
25. [Misc](https://github.com/afollestad/material-dialogs#misc)
# Table of Contents (Commons)
1. [Color Chooser Dialogs](https://github.com/afollestad/material-dialogs#color-chooser-dialogs)
1. [Finding Visible Dialogs](https://github.com/afollestad/material-dialogs#finding-visible-dialogs)
2. [User Color Input](https://github.com/afollestad/material-dialogs#user-color-input)
2. [File Selector Dialogs](https://github.com/afollestad/material-dialogs#file-selector-dialogs)
3. [Folder Selector Dialogs](https://github.com/afollestad/material-dialogs#folder-selector-dialogs)
4. [Preference Dialogs](https://github.com/afollestad/material-dialogs#preference-dialogs)
5. [Simple List Dialogs](https://github.com/afollestad/material-dialogs#simple-list-dialogs)
------
# Sample Project
You can download the latest sample APK from this repo here: https://github.com/afollestad/material-dialogs/blob/master/sample/sample.apk
It's also on Google Play:
Having the sample project installed is a good way to be notified of new releases. Although Watching this
repository will allow GitHub to email you whenever I publish a release.
---
# Gradle Dependency
### Repository
The Gradle dependency is available via [jCenter](https://bintray.com/drummer-aidan/maven/material-dialogs:core/view).
jCenter is the default Maven repository used by Android Studio.
The minimum API level supported by this library is API 14.
### Core
The *core* module contains all the major classes of this library, including `MaterialDialog`.
You can create basic, list, single/multi choice, progress, input, etc. dialogs with core.
```gradle
dependencies {
// ... other dependencies here
implementation 'com.afollestad.material-dialogs:core:0.9.6.0'
}
```
### Commons
The *commons* module contains extensions to the library that not everyone may need. This includes the
`ColorChooserDialog`, `FolderChooserDialog`, the Material `Preference` classes, and `MaterialSimpleListAdapter`/`MaterialSimpleListItem`.
```gradle
dependencies {
// ... other dependencies here
implementation 'com.afollestad.material-dialogs:commons:0.9.6.0'
}
```
It's likely that new extensions will be added to commons later.
---
# What's New
See the project's Releases page for a list of versions with their changelogs.
### [View Releases](https://github.com/afollestad/material-dialogs/releases)
If you Watch this repository, GitHub will send you an email every time I publish an update.
---
# Basic Dialog
First of all, note that `MaterialDialog` extends `DialogBase`, which extends `android.app.Dialog`.
Here's a basic example that mimics the dialog you see on Google's Material design guidelines
(here: http://www.google.com/design/spec/components/dialogs.html#dialogs-usage). Note that you can
always substitute literal strings and string resources for methods that take strings, the same goes
for color resources (e.g. `titleColor` and `titleColorRes`).
```java
new MaterialDialog.Builder(this)
.title(R.string.title)
.content(R.string.content)
.positiveText(R.string.agree)
.negativeText(R.string.disagree)
.show();
```
**Your Activities need to inherit the AppCompat themes in order to work correctly with this library.**
The Material dialog will automatically match the `positiveColor` (which is used on the positive action
button) to the `colorAccent` attribute of your styles.xml theme.
If the content is long enough, it will become scrollable and a divider will be displayed above the action buttons.
---
# Dismissing Dialogs
I've had lots of issues asking how you dismiss a dialog. It works the same way that `AlertDialog` does, as
both `AlertDialog` and `MaterialDialog` are an instance of `android.app.Dialog` (which is where `dismiss()`
and `show()` come from). You cannot dismiss a dialog using it's `Builder`. You can only dismiss a
dialog using the dialog itself.
There's many ways you can get an instance of `MaterialDialog`. The two major ways are through the `show()` and `build()`
methods of `MaterialDialog.Builder`.
Through `show()`, which immediately shows the dialog and returns the visible dialog:
```java
MaterialDialog dialog = new MaterialDialog.Builder(this)
.title(R.string.title)
.content(R.string.content)
.positiveText(R.string.agree)
.show();
```
Through `build()`, which only builds the dialog but doesn't show it until you say so:
```java
MaterialDialog.Builder builder = new MaterialDialog.Builder(this)
.title(R.string.title)
.content(R.string.content)
.positiveText(R.string.agree);
MaterialDialog dialog = builder.build();
dialog.show();
```
Once the dialog is shown, you can dismiss it:
```java
dialog.dismiss();
```
There are other various places where the `MaterialDialog` instance is given, such as in some callbacks
that are discussed in future sections below.
---
# Displaying an Icon
MaterialDialog supports the display of an icon just like the stock AlertDialog; it will go to the left of the title.
```java
new MaterialDialog.Builder(this)
.title(R.string.title)
.content(R.string.content)
.positiveText(R.string.agree)
.icon(R.drawable.icon)
.show();
```
You can limit the maximum size of the icon using the `limitIconToDefaultSize()`, `maxIconSize(int size)`,
or `maxIconSizeRes(int sizeRes)` Builder methods.
---
# Stacked Action Buttons
If you have multiple action buttons that together are too wide to fit on one line, the dialog will stack the
buttons to be vertically oriented.
```java
new MaterialDialog.Builder(this)
.title(R.string.title)
.content(R.string.content)
.positiveText(R.string.longer_positive)
.negativeText(R.string.negative)
.show();
```
### Stacking Behavior
You can set stacking behavior from the `Builder`:
```java
new MaterialDialog.Builder(this)
...
.stackingBehavior(StackingBehavior.ADAPTIVE) // the default value
.show();
```
---
# Neutral Action Button
You can specify neutral text in addition to the positive and negative text. It will show the neutral
action on the far left.
```java
new MaterialDialog.Builder(this)
.title(R.string.title)
.content(R.string.content)
.positiveText(R.string.agree)
.negativeText(R.string.disagree)
.neutralText(R.string.more_info)
.show();
```
---
# Callbacks
**As of version 0.8.2.0, the `callback()` Builder method is deprecated in favor of the individual callback methods
discussed below. Earlier versions will still require use of `ButtonCallback`.**
To know when the user selects an action button, you set callbacks:
```java
new MaterialDialog.Builder(this)
.onPositive(new MaterialDialog.SingleButtonCallback() {
@Override
public void onClick(MaterialDialog dialog, DialogAction which) {
// TODO
}
})
.onNeutral(new MaterialDialog.SingleButtonCallback() {
@Override
public void onClick(MaterialDialog dialog, DialogAction which) {
// TODO
}
})
.onNegative(new MaterialDialog.SingleButtonCallback() {
@Override
public void onClick(MaterialDialog dialog, DialogAction which) {
// TODO
}
})
.onAny(new MaterialDialog.SingleButtonCallback() {
@Override
public void onClick(MaterialDialog dialog, DialogAction which) {
// TODO
}
});
```
If you are listening for all three action buttons, you could just use `onAny()`. The `which` (`DialogAction`)
parameter will tell you which button was pressed.
If `autoDismiss` is turned off, then you must manually dismiss the dialog in these callbacks. Auto dismiss is on by default.
---
# CheckBox Prompts
Checkbox prompts allow you to display a UI similar to what Android uses to ask for a permission on API 23+.
**Note:** you can use checkbox prompts with list dialogs and input dialogs, too.
```java
new MaterialDialog.Builder(this)
.iconRes(R.drawable.ic_launcher)
.limitIconToDefaultSize()
.title(R.string.example_title)
.positiveText(R.string.allow)
.negativeText(R.string.deny)
.onAny(new MaterialDialog.SingleButtonCallback() {
@Override
public void onClick(MaterialDialog dialog, DialogAction which) {
showToast("Prompt checked? " + dialog.isPromptCheckBoxChecked());
}
})
.checkBoxPromptRes(R.string.dont_ask_again, false, null)
.show();
```
---
# List Dialogs
Creating a list dialog only requires passing in an array of strings. The callback (`itemsCallback`) is
also very simple.
```java
new MaterialDialog.Builder(this)
.title(R.string.title)
.items(R.array.items)
.itemsCallback(new MaterialDialog.ListCallback() {
@Override
public void onSelection(MaterialDialog dialog, View view, int which, CharSequence text) {
}
})
.show();
```
If `autoDismiss` is turned off, then you must manually dismiss the dialog in the callback. Auto dismiss is on by default.
You can pass `positiveText()` or the other action buttons to the builder to force it to display the action buttons
below your list, however this is only useful in some specific cases.
---
# Single Choice List Dialogs
Single choice list dialogs are almost identical to regular list dialogs. The only difference is that
you use `itemsCallbackSingleChoice` to set a callback rather than `itemsCallback`. That signals the dialog to
display radio buttons next to list items.
```java
new MaterialDialog.Builder(this)
.title(R.string.title)
.items(R.array.items)
.itemsCallbackSingleChoice(-1, new MaterialDialog.ListCallbackSingleChoice() {
@Override
public boolean onSelection(MaterialDialog dialog, View view, int which, CharSequence text) {
/**
* If you use alwaysCallSingleChoiceCallback(), which is discussed below,
* returning false here won't allow the newly selected radio button to actually be selected.
**/
return true;
}
})
.positiveText(R.string.choose)
.show();
```
If you want to preselect an item, pass an index 0 or greater in place of -1 in `itemsCallbackSingleChoice()`.
Later, you can update the selected index using `setSelectedIndex(int)` on the `MaterialDialog` instance,
if you're not using a custom adapter.
If you do not set a positive action button using `positiveText()`, the dialog will automatically call
the single choice callback when user presses the positive action button. The dialog will also dismiss itself,
unless auto dismiss is turned off.
If you make a call to `alwaysCallSingleChoiceCallback()`, the single choice callback will be called
every time the user selects/unselects an item.
## Coloring Radio Buttons
Like action buttons and many other elements of the Material dialog, you can customize the color of a
dialog's radio buttons. The `Builder` class contains a `widgetColor()`, `widgetColorRes()`,
`widgetColorAttr()`, and `choiceWidgetColor()` method. Their names and parameter annotations make them self explanatory.
`widgetColor` is the same color that affects other UI elements. `choiceWidgetColor` is specific to
single and multiple choice dialogs, it only affects radio buttons and checkboxes. You provide a
`ColorStateList` rather than a single color which is used to generate a `ColorStateList`.
Note that by default, radio buttons will be colored with the color held in `colorAccent` (for AppCompat)
or `android:colorAccent` (for the Material theme) in your Activity's theme.
There's also a global theming attribute as shown in the Global Theming section of this README: `md_widget_color`.
---
# Multi Choice List Dialogs
Multiple choice list dialogs are almost identical to regular list dialogs. The only difference is that
you use `itemsCallbackMultiChoice` to set a callback rather than `itemsCallback`. That signals the dialog to
display check boxes next to list items, and the callback can return multiple selections.
```java
new MaterialDialog.Builder(this)
.title(R.string.title)
.items(R.array.items)
.itemsCallbackMultiChoice(null, new MaterialDialog.ListCallbackMultiChoice() {
@Override
public boolean onSelection(MaterialDialog dialog, Integer[] which, CharSequence[] text) {
/**
* If you use alwaysCallMultiChoiceCallback(), which is discussed below,
* returning false here won't allow the newly selected check box to actually be selected
* (or the newly unselected check box to be unchecked).
* See the limited multi choice dialog example in the sample project for details.
**/
return true;
}
})
.positiveText(R.string.choose)
.show();
```
If you want to preselect any items, pass an array of indices (resource or literal) in place of null
in `itemsCallbackMultiChoice()`. Later, you can update the selected indices using `setSelectedIndices(Integer[])`
on the `MaterialDialog` instance, if you're not using a custom adapter.
If you do not set a positive action button using `positiveText()`, the dialog will automatically call
the multi choice callback when user presses the positive action button. The dialog will also dismiss itself,
unless auto dismiss is turned off.
If you make a call to `alwaysCallMultiChoiceCallback()`, the multi choice callback will be called
every time the user selects/unselects an item.
## Coloring Check Boxes
Like action buttons and many other elements of the Material dialog, you can customize the color of a
dialog's check boxes. The `Builder` class contains a `widgetColor()`, `widgetColorRes()`,
`widgetColorAttr()`, and `choiceWidgetColor()` method. Their names and parameter annotations make them self explanatory.
`widgetColor` is the same color that affects other UI elements. `choiceWidgetColor` is specific to
single and multiple choice dialogs, it only affects radio buttons and checkboxes. You provide a
`ColorStateList` rather than a single color which is used to generate a `ColorStateList`.
Note that by default, radio buttons will be colored with the color held in `colorAccent` (for AppCompat)
or `android:colorAccent` (for the Material theme) in your Activity's theme.
There's also a global theming attribute as shown in the Global Theming section of this README: `md_widget_color`.
---
# Assigning IDs to List Item Views
If you need to keep track of list items by ID rather than index, you can assign item IDs from an integer array:
```java
new MaterialDialog.Builder(this)
.title(R.string.socialNetworks)
.items(R.array.socialNetworks)
.itemsIds(R.array.itemIds)
.itemsCallback(new MaterialDialog.ListCallback() {
@Override
public void onSelection(MaterialDialog dialog, View view, int which, CharSequence text) {
Toast.makeText(Activity.this, which + ": " + text + ", ID = " + view.getId(), Toast.LENGTH_SHORT).show();
}
})
.show();
```
You can also pass a literal integer array (`int[]`) in place of an array resource ID.
---
# Custom List Dialogs
Like Android's native dialogs, you can also pass in your own adapter via `.adapter()` to customize
exactly how you want your list to work.
```java
new MaterialDialog.Builder(this)
.title(R.string.socialNetworks)
// second parameter is an optional layout manager. Must be a LinearLayoutManager or GridLayoutManager.
.adapter(new ButtonItemAdapter(this, R.array.socialNetworks), null)
.show();
```
**Note** that with newer releases, Material Dialogs no longer supports `ListView` and `ListAdapter`.
It's about time that everyone uses `RecyclerView`. **Your custom adapters will have to handle item click
events on their own; this library's classes and sample project have some good examples of how that is done correctly.**
If you need access to the `RecyclerView`, you can use the `MaterialDialog` instance:
```java
MaterialDialog dialog = new MaterialDialog.Builder(this)
...
.build();
RecyclerView list = dialog.getRecyclerView();
// Do something with it
dialog.show();
```
Note that you don't need to be using a custom adapter in order to access the `RecyclerView`, it's there for single/multi choice dialogs, regular list dialogs, etc.
---
# Custom Views
Custom views are very easy to implement.
```java
boolean wrapInScrollView = true;
new MaterialDialog.Builder(this)
.title(R.string.title)
.customView(R.layout.custom_view, wrapInScrollView)
.positiveText(R.string.positive)
.show();
```
If `wrapInScrollView` is true, then the library will place your custom view inside of a ScrollView for you.
This allows users to scroll your custom view if necessary (small screens, long content, etc.). However, there are cases
when you don't want that behavior. This mostly consists of cases when you'd have a ScrollView in your custom layout,
including ListViews, RecyclerViews, WebViews, GridViews, etc. The sample project contains examples of using both true
and false for this parameter.
Your custom view will automatically have padding put around it when `wrapInScrollView` is true. Otherwise
you're responsible for using padding values that look good with your content.
## Later Access
If you need to access a View in the custom view after the dialog is built, you can use `getCustomView()` of
`MaterialDialog`. This is especially useful if you pass a layout resource to the `Builder`, the dialog will
handle the view inflation for you.
```java
MaterialDialog dialog = //... initialization via the builder ...
View view = dialog.getCustomView();
```
---
# Typefaces
If you want to use custom fonts, you can make a call to `typeface(String, String)` when
using the `Builder`. This will pull fonts from files in your project's `assets/fonts` folder. For example,
if you had `Roboto.ttf` and `Roboto-Light.ttf` in `/src/main/assets/fonts`, you would call `typeface("Roboto.ttf", "Roboto-Light.ttf")`.
This method will also handle recycling Typefaces via the `TypefaceHelper` which you can use in your own project to avoid duplicate
allocations. The raw `typeface(Typeface, Typeface)` variation will not recycle typefaces, every call will allocate the Typeface again.
There's a global theming attribute available to automatically apply fonts to every Material Dialog in
your app, also.
---
# Getting and Setting Action Buttons
If you want to get a reference to one of the dialog action buttons after the dialog is built and shown (e.g. to enable or disable buttons):
```java
MaterialDialog dialog = //... initialization via the builder ...
View negative = dialog.getActionButton(DialogAction.NEGATIVE);
View neutral = dialog.getActionButton(DialogAction.NEUTRAL);
View positive = dialog.getActionButton(DialogAction.POSITIVE);
```
If you want to update the title of a dialog action button (you can pass a string resource ID in place of the literal string, too):
```java
MaterialDialog dialog = //... initialization via the builder ...
dialog.setActionButton(DialogAction.NEGATIVE, "New Title");
```
---
# Theming
Before Lollipop, theming AlertDialogs was basically impossible without using reflection and custom drawables.
Since KitKat, Android became more color neutral but AlertDialogs continued to use Holo Blue for the title and
title divider. Lollipop has improved even more, with no colors in the dialog by default other than the action
buttons. This library makes theming even easier.
## Basics
By default, Material Dialogs will apply a light theme or dark theme based on the `?android:textColorPrimary`
attribute retrieved from the context creating the dialog. If the color is light (e.g. more white), it will
guess the Activity is using a dark theme and it will use the dialog's dark theme. Vice versa for the light theme.
You can manually set the theme used from the `Builder#theme()` method:
```java
new MaterialDialog.Builder(this)
.content("Hi")
.theme(Theme.DARK)
.show();
```
Or you can use the global theming attribute, which is discussed in the section below. Global theming
avoids having to constantly call theme setters for every dialog you show.
## Colors
Pretty much every aspect of a dialog created with this library can be colored:
```java
new MaterialDialog.Builder(this)
.titleColorRes(R.color.material_red_500)
.contentColor(Color.WHITE) // notice no 'res' postfix for literal color
.linkColorAttr(R.attr.my_link_color_attr) // notice attr is used instead of none or res for attribute resolving
.dividerColorRes(R.color.material_pink_500)
.backgroundColorRes(R.color.material_blue_grey_800)
.positiveColorRes(R.color.material_red_500)
.neutralColorRes(R.color.material_red_500)
.negativeColorRes(R.color.material_red_500)
.widgetColorRes(R.color.material_red_500)
.buttonRippleColorRes(R.color.material_red_500)
.show();
```
The names are self explanatory for the most part. The `widgetColor` method, discussed in a few other
sections of this tutorial, applies to progress bars, check boxes, and radio buttons. Also note that
each of these methods have 3 variations for setting a color directly, using color resources, and using
color attributes.
## Selectors
Selectors are drawables that change state when pressed or focused.
```java
new MaterialDialog.Builder(this)
.btnSelector(R.drawable.custom_btn_selector)
.btnSelector(R.drawable.custom_btn_selector_primary, DialogAction.POSITIVE)
.btnSelectorStacked(R.drawable.custom_btn_selector_stacked)
.listSelector(R.drawable.custom_list_and_stackedbtn_selector)
.show();
```
The first `btnSelector` line sets a selector drawable used for all action buttons. The second `btnSelector`
line overwrites the drawable used only for the positive button. This results in the positive button having
a different selector than the neutral and negative buttons. `btnSelectorStacked` sets a selector drawable
used when the buttons become stacked, either because there's not enough room to fit them all on one line,
or because you used `forceStacked(true)` on the `Builder`. `listSelector` is used for list items, when
you are NOT using a custom adapter.
***Note***:
***An important note related to using custom action button selectors***: make sure your selector drawable references
inset drawables like the default ones do - this is important for correct action button padding.
## Gravity
It's probably unlikely you'd want to change gravity of elements in a dialog, but it's possible.
```java
new MaterialDialog.Builder(this)
.titleGravity(GravityEnum.CENTER)
.contentGravity(GravityEnum.CENTER)
.btnStackedGravity(GravityEnum.START)
.itemsGravity(GravityEnum.END)
.buttonsGravity(GravityEnum.END)
.show();
```
These are pretty self explanatory. `titleGravity` sets the gravity for the dialog title, `contentGravity`
sets the gravity for the dialog content, `btnStackedGravity` sets the gravity for stacked action buttons,
`itemsGravity` sets the gravity for list items (when you're NOT using a custom adapter).
For, `buttonsGravity` refer to this:
START (Default) | Neutral | Negative | Positive |
CENTER | Negative | Neutral | Positive |
END | Positive | Negative | Neutral |