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@@ -505,13 +505,32 @@ new MaterialDialog.Builder(this)
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These are pretty self explanatory. `titleGravity` sets the gravity for the dialog title, `contentGravity`
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sets the gravity for the dialog content, `btnStackedGravity` sets the gravity for stacked action buttons,
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-`itemsGravity` sets the gravity for list items (when you're NOT using a custom adapter). However, `buttonsGravity`
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-is a little less intuitive: think of it like it's changing the gravity of the neutral button. When you use START,
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-this is the normal configuration. The neutral button will be on the left (or right for RTL), the positive button
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-will be on the far right (or left for RTL), and the neutral button will be to the left of the positive button
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-(or right for RTL). Using END would result in the exact opposite. Using CENTER will put the neutral button
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-in the center, the negative button on the left, and the positive button on the right (the negative and positive
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-positions switch for RTL).
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+`itemsGravity` sets the gravity for list items (when you're NOT using a custom adapter).
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+
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+For, `buttonsGravity` refer to this:
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+
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+<table>
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+<tr>
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+<td><b>START (Default)</b></td>
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+<td>Neutral</td>
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+<td>Negative</td>
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+<td>Positive</td>
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+</tr>
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+<tr>
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+<td><b>CENTER</b></td>
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+<td>Negative</td>
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+<td>Neutral</td>
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+<td>Positive</td>
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+</tr>
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+<tr>
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+<td><b>END</b></td>
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+<td>Positive</td>
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+<td>Negative</td>
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+<td>Neutral</td>
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+</tr>
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+</table>
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+
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+With no positive button, the negative button takes it's place except for with CENTER.
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#### Material Palette
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